Government

  • A Family is a group of Kirann that share a direct bloodline, such as mates, parents, siblings and offspring. Typically every Kirann in a Clan shares a bloodline of some form or another, and the structure of the Families are very informal, ranging from commune to matriarchy/patriarchy, based upon the needs/size/makeup of the individual families. Extended families share residences in a lodgehouse-type format, with sometimes over 100 Kirann living in the same residence. A Family will split along semi-logical lines, such as two Kirann from different Families mating, creating a new one, though there never is any true separation between the members of a Family.
  • A Clan is a group of Families of the same bloodline and traits. The leaders of the Clan differ from Clan to Clan and range from the oldest and wisest, to the smartest or most powerful. How the Clan chooses its leaders also varies. There are four Clans in a Community:
    • The Clan of the Mind – The Clan of the Mind are the teachers, the scientists, the doctors, the intellectual Families of the Community. They do the research, determine how things work, make the plans and design the buildings/machines that the other Clans use. The leadership is selected from the most accomplished, with the most prestigious successes.
    • The Clan of the Spirit – The Clan of the Spirit are the Seekers, the priests, the keepers of the spirit of the Clan. They see to the spiritual wellbeing of the Community, keep the wisdom, the histories, the lore and art. They have evolved over time from the pagan priests to the keepers of the Memories, the shapers of the Singer, and the navigators through the black. Leadership is chosen among the oldest and most skilled, and leadership is treated like a burden because the leadership spends more time talking to people instead of interfacing with the heart of the ship/Community.
    • The Clan of the Land – The Clan of the Land are the farmers, the ranchers, the woodsman. They work with their hands, with nature, and with crafts and are responsible for feeding and clothing the Community. They farm, sew, skin, cook, and gather what is needed to sustain the Community. The leaders are chosen from the oldest and most capable elders, those less able to work the fields/land and with the most experience in doing so.
    • The Clan of the Body – The Clan of the Body are the workers, the builders, the police and fire prevention folks, the administrative blood that is the life of the Community. They are also the hunters, fishers, the warriors, and the soldiers for the clan. In ancient times, they lead the Clans, the Councils, and the Conclaves but wiser heads prevailed as science became more prevalent, and the power of the Body waned. There are very few that are solely warriors anymore and most have multiple roles within the Community, but all can fight, if needed. Leadership is chosen often through right of combat, though it is far more of a committee affair now than it was in ancient times, where the Warlord of the Clan was the one who won the tournament and could keep the position.
  • A group of Clans that live in an area are called a Community, which is managed by a Council of Elders. The Council consists of the three oldest/wisest of each Clan, selected by each Clan using its own methods. The Council manages the Community, making the decisions for the whole, across all of the Clans, typically involving land usage, security, trade in and out of the Community, and resolving disputes. There is one Elder who is nominally the Speaker, but the role is mostly for show as the informal hierarchy of the Council is by age and length of time serving.
  • The highest political body is the Conclave of the Clans. It consists of one chosen Elder from each Community Council of Elders. This body’s sole purpose is to manage business that involves multiple clans, usually regarding trade or land disputes. It meets when it needs to meet, when issues warrant it. In times past, there were multiple Conclaves as various groups of Clans decided they didn’t want to honor a Conclave’s decisions, but that was many 100s of years before the Exodus. In the final years of the world, there was a single Conclave that spoke for all Communities.

Government

Serenity RPG MacAllen